Idiot's Guide To Canoe Polo
There
are five people on each team and the halves are between 6 and 10 minutes
long.
At the
start of play each team line up with the back of their boats on their goal line.
On the whistle one player from each team sprints for the ball which is thrown
into the middle of the pool.
The ball
can only be held for five seconds before it is passed (to yourself or another
player).
Always
look carefully at the referee. Whenever they blow the whistle the game will stop
and they will signal clearly why they have blown the whistle and if it was a
foul they will indicate which team now has possession.
One arm
will indicate the direction of play (d.o.p.) normally by a finger pointing at
the opposition goal indicating a free (direct) shot for a foul or an straight
open palm stretching along the side line indicating a free throw (indirect) for
a ball out of play in the appropriate direction whilst the other arm shows the
infringement.
Looking
at the referee every time the whistle goes will help you understand the game a
lot quicker.
Below are some common signals. These are all free throws (indirect):
Goal
Throw - One
arm shows d.o.p. other arm outstretched parallel with goal
line.
Side
line - One
arm points downwards indicating where the ball went out of play, other shows
d.o.p.
To
take the sideline line the
boat up parallel and against the side line.
Corner - Same
signal as side line but can be taken from either corner (confusing). To take a
corner the player must line their boat up against the sideline as close
to the corner as possible.
Goal
- arms
extended palms together pointing to centre of pitch
After a
goal is scored, each team returns to their own half and a player from the team
who conceded the goal presents the ball in the centre, waits for a whistle then
play is restarted.
Half/Full
time - is
signalled by a long blast on the whistle, arms crossed in front of
chest.
Presenting
the ball -
After a whistle is blown for a foul etc the restart must be made by
presenting the ball up at arms length before playing it.
These are the most regularly seen fouls (These are all normally free shots- direct):
Do not
do anything which will endanger you or another player.
You are
not allowed to touch another player, his boat or equipment with your paddle or
body.
The ball
can be played (or flicked) with the paddles.

Paddle
foul - one hand
showing d.o.p. the other making a chopping motion on upper
arm.
Paddles are
not allowed to be placed within arms reach of a player in possession of the ball
or used to propel off another boat. If the paddle is used to reach across a boat
there must be no contact.
Illegal possession - one hand d.o.p. other hand
fingers spread
5 Second
possession: To restart the 5 seconds the ball must travel out of arms reach more
than 1 metre horizontally. You can pass to another player or if you throw it at
least a metre ahead of you, you can paddle on to it and throw it again and so
dribble up the pitch.
Illegal tackle (Kayak or
hand) - one arm
d.o.p. other hand on hip.
Some boat to boat
contact is allowed if you are tackling the player in possession (see later) of
the ball but the end of your boat should never enter the cockpit area or touch
another players body. Ramming is also not allowed. Coming in at speed
broad-siding another boat is a foul and will evoke a nasty response in people
who own an expensive boat!!!
If a foul
is called the ball may be played from where the foul is or where the ball was at
the time which ever gives the most advantage. Remember once you are in a
position to play the ball you only have 5 seconds to through it a metre so don’t
hang around! Look to the referee for guidance on where to play the foul from but
don’t wait for him to blow his whistle for you to take the throw as he wont…
until 5 seconds later when you would have lost possession
again!
And now
for some definitions of when you can do what!
Goalkeeping: The goalkeeper defends the goal by
holding the paddles upright and blocking the ball with their blade. When they
have their paddles raised under the goal with the opposition in possession the
opposition is not allowed to push the goalie out of position i.e. there must be
no boat to boat contact between opposition and goalie. Also the opposition may
not push a defenders boat so that the action of pushing causes the defender to
bump into the goalie. However players must actively try to avoid being pushed
onto the goalie for a foul to have occurred. The foul is an illegal kayak
tackle. Players may not stop a goalie trying to take up position under the
goal.
Possession: A player is in possession if they
have the ball in their hand or the ball is in the water (not the air!) and within arms reach of
that player or they are manoeuvring the ball with their paddle. If a player is
in possession of the ball they may be tackled for control of the
ball.
Hand
Tackling: The
player in possession of the ball (See above as they don’t have to be holding it)
can be hand tackled (pushed!) by the use of a single open hand (no punching)
pushing the opponents side, upper arm or back. Don’t push the player on to the
side or onto another boat as that’s nasty (and illegal). Alternatively the ball
can be knocked out of somebody's hands with your hand so long as only the ball
and not the player is touched.
Illegal Jostle
(Illegal tackle signal):
Within the six metre area players are allowed to jostle for position. However if
they are trying to maintain position they are not allowed to be pushed out of
that position by more than half a metre by an opponent.
Illegal holding/screen
(Obstruction)
One hand
d.o.p. other hand holding up a clenched fist
Holding:
Players are not
allowed to lean on an oppositions boat; or impede or hold on to a player or his
equipment. Also the side of the pool may not be used for support or
propulsion.
Illegal
Screen- If a player
has not got the ball they have the right to paddle unimpeded towards the goal or
the ball (unless they are within 3 metres of the ball) from anywhere in the pool
outside the six metre zone. This means players may not move their boats to
deliberately obstruct somebody's path or force them into the side. Although if
they have set up position they are allowed a static screen (without active
paddle strokes).
Finally
some more advanced signals:
Advantage:One hand
shows d.o.p. other waves on at hip level.
If the
referee decides that calling up a foul would unfairly disadvantage the team in
possession, advantage may be
played by the referee shouting play on
and signalling by
waving a hand forward at hip level. If a
whistle has been blown,
advantage
cannot then be called.
Time
Out: Open
hands forming a T at chest height.
Called
to stop the clock if there is an unreasonable delay (equipment problem, injury
etc) or if a referee’s ball or penalty shot is called. Play restarts on a
whistle.

Referee’s
Ball: Both
Hands Show thumb’s up at chest height
If the referee blows their whistle when neither team was at fault or in sole possession a referee's ball is called. A player from each team lines up, tip of the kayak touching the sideline 1 metre apart, paddles by their side and hands on there spray deck and the referee throws the ball between them. The ball is not in play until it touches the water.
Awarded for all balls out of play (corner, side line, goal throw), start infringements, centre restarts and failing to present the ball.
This is
indirect so the ball must be dribbled, passed or touched by the opposition
before a shot on goal can occur.
Free
Shot:
Signalled by a pointed finger at the oppositions goal with the d.o.p.
hand.
Awarded
for almost all fouls. Here the ball may be played anywhere including at goal.
(See illegal tackle signal)
N.B.
Please note a lot of the photos are quite old and therefore are showing fouls as
free throws and not free shots as they are now.
Penalty
Shot: Both hands pointing a finger at goal followed by time out. If a player
is fouled in the act of shooting in the 6 metre area or a foul is deemed
particularly nasty a penalty shot may be awarded. All players retreat to the
halfway line and one player sits on the 6 metre line and has a free shot at an
open goal!
Easy?
Hmmm!
If
somehow the ball fails to reach the goal or rebounds off the frame, somebody
else must touch the ball before the idiot who missed can.
Cards: Shown
after a time out signal
Green
card
(warning) for being naughty (unsportsman like conduct etc)
or
Yellow
card - sent
off for two minutes (after two green’s or something nasty)
or
Red
card - sent
off for the rest of the game (after two yellows or being a very naughty boy
indeed)
A team
can have up to three substitutes in a game who sit behind their own goal line
(This is also where people who are yellow carded must sit) but they can’t sit
directly behind the actual goal.
Substitutions
are unlimited and rolling so they can happen at any time during a game. But the
player coming off must have all their equipment and boat across their goal line
before the sub takes place. If somebody swims, all their equipment must be taken
off the pitch then a substitution can only take place at the next break in play
unless they and all their equipment is taken behind their goal line or if they
want to re-enter the game it must be done from their own goal
line.
Now
Watch, Learn And Have a Go!!!
This guide is
intended to encourage beginners to learn the basic rules of canoe polo and is
not intended to be a definitive set of rules. Feel free to download and
distribute this guide amongst your club.
If
you have any comments then e-mail me: mraymond@doctors.org.uk
©
Martin Raymond Feb 2001